Hack-a-Day, Day 22: AI Friend

Today I mostly slept, but while I was awake I tried making an ai friend/boyfriend as an experiment. I spent a lot of time getting Pygmalion (an LLM based on LLaMA-2, which specializes in roleplay and narration) to run. At the end, it was underwhelming, at least what I could run locally. I get the impression the full version is a lot better.

 underwhelming chat with an ai
underwhelming chat with an ai

Although this was a failure, Pygmalion was sponsored by spicychat.ai, which I found to be much better for creating AI companions. However be warned--the site is in general very NSFW.

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Hack-a-Day, Day 17: Android App

I made my first android app today. It was terrible and I plan to never do it again.

 wow! a real app on my phone--well okay, this is an emulator
wow! a real app on my phone--well okay, this is an emulator

It took me about three hours of trying to get the sample apps to run before I gave up and made something from scratch. Both involved heavy use of ChatGPT (not my usual flow).

 app icon
app icon

That said, if you want an app that reminds you how to tie your tie in an easy step-by-step way, you can download the APK from my website, and I believe you should be able to run that on your phone.

I don't know how to easily share Android source code, so I won't.

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Hack-a-Day, Day 14: Can't Stop

 can't stop won't stop
can't stop won't stop

Can't Stop is a push-your-luck style dice game designed by Sid Sackson in 1980. I've found it to be fun on BoardGameArena.

I wrote my own version for hack-a-day. You can play online. The source code is on github.

I'm pretty happy with this one. I didn't get to online play or even AI opponents, but you can play on your own or against friends in the room.

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Hack-a-Day, Day 13: Pixel Kitchen

Today I wrote a little game where you make food in a kitchen.

 can you make a sandwich?
can you make a sandwich?

You can play here. Source code is on github.

This was so-so. I didn't have a ton of fun making it, and it's not that fun to play either. I spent way too much time with things like trying to get sprites to load, and not as much on making the game fun. I think it could be much better with another day or two of work (as usual for hack-a-day).

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Hack-a-Day, Day 12: Whiteboard to-do list

Today I made a TODO list. It has whiteboard sections to write tasks in, an eraser, and a timer. You should be able to use it flat or on the wall, though it's a little bulky to use flat.

 the final whiteboard
the final whiteboard

The blue is mostly spray paint, with some hand acrylic painting near the tape. The various bits on top are held in place with magnets, which I epoxied.

The cost to make this was $17. $5 for the whiteboard marker, $5 for the MDF board, and $7 for the timer. The eraser I made for free. I already had paints, whiteboard tape, epoxy, and magnets.

 in-progress whiteboard. note some blue LEDs on the right
in-progress whiteboard. note some blue LEDs on the right

Originally I had planned to add a bunch of electronics (LEDs for which task is active, a built-in timer, a buzzer, etc), but I decided not to. I was way too ambitious, so I didn't think I'd have time. On top of that, I was having a rough time getting my microcontroller to work, or figuring out how to mount hardware cleanly on MDF. I don't think I would have been happy with the electronic version (even with enough time to do it well), and I am with this version. I'm glad I gave up on that part early. I don't think I'll attempt another physical electronics project during hack-a-day -- it's too hard with too little to show for it at my skill level.

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