Hack-A-Day, Day 20: Hillsfar Lockpicking Spritesheet

For today’s hack-a-day, I meant to clone the Hillsfar lockpicking minigame. Instead, I spent all day just extracting the sprites. But I had a nice chill time, so it was great.

Edit: See the updated post for the finished game.

Here’s the original minigame:

Here’s my spritesheet:

I made it by splitting up screenshots:

Hack-A-Day: Hack-A-Snake

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Snake (demo, source). Yesterday I wrote a game where an AI plays snake. Today I thought, hey, I should release that with keyboard controls so people can just play Snake.

Hack-A-Day: Hack-A-Minigame

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Minigame (demo, source). It’s the classic Snake, but the twist is you can only save and load the game. Rather than controlling the snake, it moves at random under AI control. You have to repeatedly save and load to make progress.

Credit to Jeff Lait’s “Save Scummer” 7-day roguelike for inspiration. Although actually, this whole minigame is mostly for a future project!

Hack-A-Day: Hack-A-Battle

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Yesterday’s project was Hack-A-Battle (demo, source). It’s two dueling music visualizers (sound warning!). Red vs blue. As each hits the other with bullets, they lose heath. As a band takes damage, it gets dimmer and quieter. Eventually one band will win out and be the only one playing.

I thought this was a cool idea, but I’m not really happy with the implementation

  • It’s a little laggy, especially when explosions happen.
  • It’s probably a little too fast of a battle.
  • I wanted to the things coming out to actually be linked to a music visualizer, which I almost had time to do.
  • It would have been better if the “bands” took turns playing instead of both going at once, for the poor listener.
  • It requires a fairly big display, and beefy computer/phone. It doesn’t work well on a small screen at all.
  • I wasn’t super pleased with the code. It was so-so
  • I wanted you to be able to upload your own songs and duel a friend

Hack-A-Day: Hack-A-Tile

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Tile (demo, source). It’s a tile-matching game like dominos.

Hack-A-Tile is based on mathematical Wang tiles. It was very tempting to call it Hack-A-Wang.

If I update it, I would

  • Zoom out as you go. I think that would look cool!
  • Animate shifting over. Right now adding tiles on the top or left is visually confusing.
  • Change the tiles. These are fun mathematically, but not ideal for a game
  • Either add a maximum size, or some constraint to stop you just making one long line.