For today’s hack-a-day, I meant to clone the Hillsfar lockpicking minigame. Instead, I spent all day just extracting the sprites. But I had a nice chill time, so it was great.
I’m a fan of the game Dungeon Master II (1993). In fact, I’m planning to get a tattoo of the rune system. So I looked around for a reference image. Here’s one from the game manual:
This looked like a nice one, because it shows the game graphics:
But there’s one problem–an entire row of runes is missing. Here’s a corrected one I made.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
This is November 30th, so this will be the last project.
Today’s project is Hack-An-MMO (demo, source). It’s a small collaborative art RPG. You can draw people, places, and things to populate the tiny world. Have fun!
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Yesterday’s project was Hack-A-Battle (demo, source). It’s two dueling music visualizers (sound warning!). Red vs blue. As each hits the other with bullets, they lose heath. As a band takes damage, it gets dimmer and quieter. Eventually one band will win out and be the only one playing.
I thought this was a cool idea, but I’m not really happy with the implementation
It’s a little laggy, especially when explosions happen.
It’s probably a little too fast of a battle.
I wanted to the things coming out to actually be linked to a music visualizer, which I almost had time to do.
It would have been better if the “bands” took turns playing instead of both going at once, for the poor listener.
It requires a fairly big display, and beefy computer/phone. It doesn’t work well on a small screen at all.
I wasn’t super pleased with the code. It was so-so
I wanted you to be able to upload your own songs and duel a friend