I made a small game called Doodlemoji Alchemy, together with my friend Jennifer, as part of Hack-A-Day.
You can play it here.
You combine elements to make something new. Sometimes you get an old element:
Sometimes you discover a new one!
I made a small game called Doodlemoji Alchemy, together with my friend Jennifer, as part of Hack-A-Day.
You can play it here.
You combine elements to make something new. Sometimes you get an old element:
Sometimes you discover a new one!
My friend Callen taught me some Godot, and we made an Easel Toy. You combine colors to make other colors. Nothing fancy.
I’m a fan of the game Dungeon Master II (1993). In fact, I’m planning to get a tattoo of the rune system. So I looked around for a reference image. Here’s one from the game manual:
This looked like a nice one, because it shows the game graphics:
But there’s one problem–an entire row of runes is missing. Here’s a corrected one I made.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Farm (demo, source). It’s a simple tile-based RPG. You can walk around as a chicken, admire your house, and plant and harvest two types of crops.
My main goal with this project was to work with spritesheets or animation before, which I had never done. Showing off the individual tiles is deliberate. Also, the game should respond well to smaller and larger screens, I hope.
I had a good time with this one, and I’m happy with how much I got done in a day. I originally planned to do more fluid walking (it was called Hack-A-Walk), but it was more fun to add crops instead.
I re-used some of the logic from Hack-A-Minigame and Hack-A-Snake. I’ve been finding d3 to be mildly useful, if a little annoying.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Hell (demo, source). It’s a bullet hell game combined with a music visualizer.
I’m happy with this one, although it took way too long given yesterday’s project! I keep thinking I’ll be able to modify or re-use things quickly, and it’s not true.
P.S. Taking the next day or two off for thanksgiving
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Line (demo, source). Hack-A-Line is a 5-in-a-row game for two players. You play online against each other by sharing a link.
I’m okay with this one, except that there’s one really bad display bug that kind of ruins it. I’m starting to develop a list of projects where I might want to go back and fix something after this month.
I skipped yesterday because I needed a break.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-An-Asteroid (demo, source). It’s an asteroids clone with four levels.
I’m pretty happy with this as my first “visual” game. I made it in Unity3D.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-An-Icecube (demo, source). It’s a failed attempt to make a game in Unity3D, the game engine/framework.
This is my first failure, which I think is good! I was getting bored only attempting things I could definitely succeed at in one day. That said, running out of time is fun. Wrestling the IDE isn’t. This was mostly wrestling the IDE, setting configs, and installing software.
I won’t continue this tomorrow, I’d rather do a new project each day (It’s called Hack-A-DAY)! But I might do another Unity3D project before the month is out.
The ice cubes load and fall, and that’s it. No controls, no game. I ran out of time.
This is an attempt to recreate One Hour Jam Cannon by juzek exactly. I ran out of time, but I made some progress getting Unity to work.
I wrote a list of video games which I’ve enjoyed especially here.