Play samples directly, or record them on up to 4 tracks
Have tracks play one time only, or loop
Adjust the alignment of tracks
Use a keyboard or mouse
(Mobile not supported)
Have fun. I think this was a pretty good toy.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Stats (demo, source). It displays web traffic statistics about Hack-A-Day.
The original point of the project was to show some nice graphs in d3, as an effort to teach myself d3. But halfway through I got unbearably bored by “show a bunch of stats” as a project, so no d3. Whoops! You win some you lose some.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Line (demo, source). Hack-A-Line is a 5-in-a-row game for two players. You play online against each other by sharing a link.
I’m okay with this one, except that there’s one really bad display bug that kind of ruins it. I’m starting to develop a list of projects where I might want to go back and fix something after this month.
I skipped yesterday because I needed a break.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Tile (demo, source). It’s a tile-matching game like dominos.
Hack-A-Tile is based on mathematical Wang tiles. It was very tempting to call it Hack-A-Wang.
If I update it, I would
Zoom out as you go. I think that would look cool!
Animate shifting over. Right now adding tiles on the top or left is visually confusing.
Change the tiles. These are fun mathematically, but not ideal for a game
Either add a maximum size, or some constraint to stop you just making one long line.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!