Play samples directly, or record them on up to 4 tracks
Have tracks play one time only, or loop
Adjust the alignment of tracks
Use a keyboard or mouse
(Mobile not supported)
Have fun. I think this was a pretty good toy.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Line (demo, source). Hack-A-Line is a 5-in-a-row game for two players. You play online against each other by sharing a link.
I’m okay with this one, except that there’s one really bad display bug that kind of ruins it. I’m starting to develop a list of projects where I might want to go back and fix something after this month.
I skipped yesterday because I needed a break.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Tile (demo, source). It’s a tile-matching game like dominos.
Hack-A-Tile is based on mathematical Wang tiles. It was very tempting to call it Hack-A-Wang.
If I update it, I would
Zoom out as you go. I think that would look cool!
Animate shifting over. Right now adding tiles on the top or left is visually confusing.
Change the tiles. These are fun mathematically, but not ideal for a game
Either add a maximum size, or some constraint to stop you just making one long line.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
I’m pretty happy with this as my first “visual” game. I made it in Unity3D.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-An-Icecube (demo, source). It’s a failed attempt to make a game in Unity3D, the game engine/framework.
This is my first failure, which I think is good! I was getting bored only attempting things I could definitely succeed at in one day. That said, running out of time is fun. Wrestling the IDE isn’t. This was mostly wrestling the IDE, setting configs, and installing software.
I won’t continue this tomorrow, I’d rather do a new project each day (It’s called Hack-A-DAY)! But I might do another Unity3D project before the month is out.
The ice cubes load and fall, and that’s it. No controls, no game. I ran out of time.
This is an attempt to recreate One Hour Jam Cannon by juzek exactly. I ran out of time, but I made some progress getting Unity to work.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s (catch-up) project is Hack-A-Homepage (demo, source). You can enter various information about yourself, such as links to your social media, and make your own little homepage.
This one took about another hour. I think it’s okay, but today was definitely a “do the numbers” game to catch up. Tomorrow I want to do something more fun and new.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Paste (demo, source). You can upload text and share it with others.
Today’s project was an easy one, because I was busy. Took an hour or two.