Hack-a-Day, Day 14: Can't Stop

 can't stop won't stop
can't stop won't stop

Can't Stop is a push-your-luck style dice game designed by Sid Sackson in 1980. I've found it to be fun on BoardGameArena.

I wrote my own version for hack-a-day. You can play online. The source code is on github.

I'm pretty happy with this one. I didn't get to online play or even AI opponents, but you can play on your own or against friends in the room.

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Hack-a-Day, Day 13: Pixel Kitchen

Today I wrote a little game where you make food in a kitchen.

 can you make a sandwich?
can you make a sandwich?

You can play here. Source code is on github.

This was so-so. I didn't have a ton of fun making it, and it's not that fun to play either. I spent way too much time with things like trying to get sprites to load, and not as much on making the game fun. I think it could be much better with another day or two of work (as usual for hack-a-day).

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Hack-A-Day: Hack-A-Farm

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Farm (demo, source). It’s a simple tile-based RPG. You can walk around as a chicken, admire your house, and plant and harvest two types of crops.

My main goal with this project was to work with spritesheets or animation before, which I had never done. Showing off the individual tiles is deliberate. Also, the game should respond well to smaller and larger screens, I hope.

I had a good time with this one, and I’m happy with how much I got done in a day. I originally planned to do more fluid walking (it was called Hack-A-Walk), but it was more fun to add crops instead.

I re-used some of the logic from Hack-A-Minigame and Hack-A-Snake. I’ve been finding d3 to be mildly useful, if a little annoying.

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Hack-A-Day: Hack-A-Hell

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Hell (demo, source). It’s a bullet hell game combined with a music visualizer.

I’m happy with this one, although it took way too long given yesterday’s project! I keep thinking I’ll be able to modify or re-use things quickly, and it’s not true.

P.S. Taking the next day or two off for thanksgiving

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