The game can be played here. Source code is on github.
Info about the original 1989 Hillsfar game is linked from the demo! Enjoy.
See also the previous blog post about the spritesheet.
The game can be played here. Source code is on github.
Info about the original 1989 Hillsfar game is linked from the demo! Enjoy.
See also the previous blog post about the spritesheet.
For today’s hack-a-day, I meant to clone the Hillsfar lockpicking minigame. Instead, I spent all day just extracting the sprites. But I had a nice chill time, so it was great.
Edit: See the updated post for the finished game.
Here’s the original minigame:
Here’s my spritesheet:
I made it by splitting up screenshots:
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Snake (demo, source). Yesterday I wrote a game where an AI plays snake. Today I thought, hey, I should release that with keyboard controls so people can just play Snake.
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Minigame (demo, source). It’s the classic Snake, but the twist is you can only save and load the game. Rather than controlling the snake, it moves at random under AI control. You have to repeatedly save and load to make progress.
Credit to Jeff Lait’s “Save Scummer” 7-day roguelike for inspiration. Although actually, this whole minigame is mostly for a future project!
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Yesterday’s project was Hack-A-Battle (demo, source). It’s two dueling music visualizers (sound warning!). Red vs blue. As each hits the other with bullets, they lose heath. As a band takes damage, it gets dimmer and quieter. Eventually one band will win out and be the only one playing.
I thought this was a cool idea, but I’m not really happy with the implementation
It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!
Today’s project is Hack-A-Tile (demo, source). It’s a tile-matching game like dominos.
Hack-A-Tile is based on mathematical Wang tiles. It was very tempting to call it Hack-A-Wang.
If I update it, I would