I’ve written a few simple storytelling games or RPGs lately. They’re all under two pages of rules, and currently they’re all untested (first test is Monday!).
- Ultimate Archwizards vs the Dark Lord Game for 3-6 players including one GM. Guessing 2-4 hours. Imagine the final episode of a fight anime–everyone is mega-level powered. Relatively goofy. Suitable for beginner players, would work with a beginner GM too. Designed with zero prep in mind.
- No, this cannot be! I AM INVINCIBLE! Game for 2-8 players, no GM. More fun with 4+. Guessing 30 minutes. Heroes want to kill Villains, Villains also want to be killed. Villains therefore send wave after slightly harder wave of enemies at the Heroes to level them up. Designed to be comfortable for complete beginners, while letting expert storytellers play in the same group. About half storytelling, half stats. Some gameplay is probably similar to Munchkin, but I haven’t really played Munchkin. There’s a little prep at the start for Villains (5 minutes), almost none for Heroes. The only one of the three that needs playtesting to balance.
- Ninjas Ninjas Ninjas! Game for 3 players exactly, no GM. Not for beginners. Guessing 5-30 minutes once you learn the rules (up to you). Frantically fast storytelling, challenges are 30-60 seconds each. There are several roles including the main “narrator”, which players swap often. The main goal is to show how cool your ninja team is, but you do also complete your mission. Can be played with nothing, not even paper. Could be expanded to work with 4 or 5 players, but would need more work.
Will post my two spy games in a bit once I type them up!