Hack-A-Day: Hack-A-TV-Guide

It’s no longer november, but I’m still doing a project a day. It’s an all-month hack-a-thon!

Yesterday’s project was Hack-A-TV-Guide (demo, source). It’s a TV Guide generated from Wikipedia. I got the idea from having written isrickandmortyout.com. Why not do the same thing, but for every show?

I’m going to call this one a flop. There’s a good version of this project, but I ran out of time. Basically all it does is display info about a show, which is not very useful.

Hack-A-Day: Hack-An-MMO

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

This is November 30th, so this will be the last project.

Today’s project is Hack-An-MMO (demo, source). It’s a small collaborative art RPG. You can draw people, places, and things to populate the tiny world. Have fun!

Hack-A-Day: Hack-A-Farm

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Farm (demo, source). It’s a simple tile-based RPG. You can walk around as a chicken, admire your house, and plant and harvest two types of crops.

My main goal with this project was to work with spritesheets or animation before, which I had never done. Showing off the individual tiles is deliberate. Also, the game should respond well to smaller and larger screens, I hope.

I had a good time with this one, and I’m happy with how much I got done in a day. I originally planned to do more fluid walking (it was called Hack-A-Walk), but it was more fun to add crops instead.

I re-used some of the logic from Hack-A-Minigame and Hack-A-Snake. I’ve been finding d3 to be mildly useful, if a little annoying.

Hack-A-Day: Hack-A-Snake

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Snake (demo, source). Yesterday I wrote a game where an AI plays snake. Today I thought, hey, I should release that with keyboard controls so people can just play Snake.

Hack-A-Day: Hack-A-Minigame

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Minigame (demo, source). It’s the classic Snake, but the twist is you can only save and load the game. Rather than controlling the snake, it moves at random under AI control. You have to repeatedly save and load to make progress.

Credit to Jeff Lait’s “Save Scummer” 7-day roguelike for inspiration. Although actually, this whole minigame is mostly for a future project!

Hack-A-Day: Hack-An-Experiment

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project was Hack-An-Experiment (demo, source). It’s designed to present the basics of experimental algorithmics, while also getting me acquainted with d3.

I have to say, I keep seeing d3 sold as a “graphing” library. And it’s definitely not. Maybe you could write one on top of it.

Hack-A-Day: Hack-A-Clock

Thursday’s project was Hack-A-Clock (demo, source). It is a decimal time clock, displaying the time in revolutionary french time (minus their weird calendar).

https://tilde.za3k.com/hackaday/clock/

This is another “phone it in” project but I think it would have been okay with more accompanying explanation and better styling.