Hack-A-Day, Day 26: No Room for Error

I made a coding challenge, vaguely tied up as a game. Your goal is to complete simple coding challenges, with a major twist--you only get one try. You can only hit RUN once. (Well, actually you can hit RUN more than once. But it gets marked as failed.)

 the game is called "No Room For Error"
the game is called "No Room For Error"

It put together about 10 challenges, together with some story narration.

The game problems are now tested.

You can play online. The code is on github

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Hack-a-Day, Day 23: Unfinished Game

Today I wrote a game called Little Herbalist. Or at least, I started to.

 part of "little herbalist"
part of "little herbalist"

I'm pretty pleased with what I have--random ingredients appearing in various colors, which you can add to a brewing potion. The potion changes colors based on what ingredients you've added.

It's definitely not a complete game, and I'd like to work on it again another day.

You can play the unfinished game online or read the source code on github.

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Hack-a-Day, Day 14: Can't Stop

 can't stop won't stop
can't stop won't stop

Can't Stop is a push-your-luck style dice game designed by Sid Sackson in 1980. I've found it to be fun on BoardGameArena.

I wrote my own version for hack-a-day. You can play online. The source code is on github.

I'm pretty happy with this one. I didn't get to online play or even AI opponents, but you can play on your own or against friends in the room.

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Hack-a-Day, Day 13: Pixel Kitchen

Today I wrote a little game where you make food in a kitchen.

 can you make a sandwich?
can you make a sandwich?

You can play here. Source code is on github.

This was so-so. I didn't have a ton of fun making it, and it's not that fun to play either. I spent way too much time with things like trying to get sprites to load, and not as much on making the game fun. I think it could be much better with another day or two of work (as usual for hack-a-day).

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