Today I chose to write a web version of a word game my family has loved for a long time, but which is sadly out of print.
It is meant to be played multi-player, but you’re welcome to try it out single-player online. Have fun!
Source code here
Today I chose to write a web version of a word game my family has loved for a long time, but which is sadly out of print.
It is meant to be played multi-player, but you’re welcome to try it out single-player online. Have fun!
Source code here
HACK (noun)
- a rough cut, blow, or stroke. (the work was accomplished one hack at a time)
- a quick job that produces what is needed, but not well (this code is a hack, but it works!)
Hack-A-Day is challenge to make complete one new project, from scratch, every day in November 2023.
Last year (2022), I set myself the challenge to make a software project every day, and met it. I had a ton of fun, and make a lot of cool video games and projects I can show off. This year I’m inviting the rest of the world to join me!
I’m a programmer, so I’m doing a new computer programming project every day. But you can do any kind of project, whatever you pick is great.
I encourage you to join. I would guess this takes 2-4 hours a day (similar to NaNoWriMo). But if you don’t have that kind of time, please do still join for as many days as you can! And if you want to collaborate with me, set aside a free day and message me by email. My calendar is at zachary.youcanbook.me. Feel free to grab any day starting the 4th!
My friend Callen taught me some Godot, and we made an Easel Toy. You combine colors to make other colors. Nothing fancy.
I condensed some of card games into one box:
I’ve noticed that board game boxes tend to be a little big. I combined five into one box:
In my recent campaign, I had a handout for the players. I took it out, and on a whim, I thought « a handout is boring ».
I tore it into quarters in front of their eyes. I wrote on back of the handout pieces “5“, “10“, “15“, “20“. “Make me an investigation check,” I intoned in my best DM voice. “I will grant you any pieces under your roll.“
They got 23, so I gave them all four scraps. They taped it back together and got the whole handout.
And they remembered that handout. They told players in other campaigns about the handout.
I’m a fan of the game Dungeon Master II (1993). In fact, I’m planning to get a tattoo of the rune system. So I looked around for a reference image. Here’s one from the game manual:
This looked like a nice one, because it shows the game graphics:
But there’s one problem–an entire row of runes is missing. Here’s a corrected one I made.
I’ve had a couple people ask how my TODO list works, so here’s what I’ve been doing for the last few years. I have four lists in total: a calendar, a yearly list, a daily list, and a master list.
A calendar.
The calendar has anything that needs to be done on a specific day. Birthday reminders, doctor’s appointments, and weekly activities like board game night or trash day. You’ve seen calendars. This is nothing interesting.
A yearly goals list
A yearly list of my goals for the year. I typically have 5-15 goals, and finish half of them.
This is mostly for motivation and focus. I don’t look at it much, and often only write it a third of the way into the year.
You can ignore this one.
Daily TODO list
A daily TODO list, written on paper. I throw it out at the end of each day, without copying anything off it. (I actually scan it, but I never look at the scans). This one I find very helpful.
Master TODO list
A “master” TODO list, consisting of everything I want to get done long term. I store this as a text file.
Each task is a one-line description.
I sort tasks into four categories:
At the very top is just a list of all my task numbers, so I can see how many I have in each category, and skip down to them.
Tasks are marked as
[ ]
Unfinished[x]
Finished (think ✅)[X]
Cancelled (think ❌, decided not to do it)[/]
Partially done (for very big tasks)[>]
Transferred to another system (doesn’t happen in the master TODO system, but sometimes I do this from my journal or a daily TODO list to indicate I wrote it down in the master TODO system)In addition, I have a few special categories:
I try to minimize subtasks, in general. If I have a big task (clean the house), I’ll try to list it as “clean the bedroom”, etc as seperate tasks. If I have to, I’ll have a big task that references separate small tasks, but it’s the exception, and usually in the “more than a week” category.
And that’s about all I have to say.
I play D&D. There are a thousand initiative trackers out there. Here’s one I invented recently.
First, each player picks a Meeple to be their character’s mini.
Quick, roll initiative! The players all roll, and so do the enemies. We grab a second meeple for each player, as well as second token for each enemy. This becomes the initiative tracker.
This is the initiative order. It’s currently the red meeple hero’s turn. Next up will be the blue meeple hero, then the black cube enemy, and so on.
HACK (noun)
- a rough cut, blow, or stroke. (the work was accomplished one hack at a time)
- a quick job that produces what is needed, but not well (this code is a hack, but it works!)
Hack-A-Day is challenge to make complete one new project, from scratch, every day in November 2023.
Last year (2022), I set myself the challenge to make a software project every day, and met it. I had a ton of fun, and make a lot of cool video games and projects I can show off. This year I’m inviting the rest of the world to join me!
I’m a programmer, so I’m doing a new computer programming project every day. But you can do any kind of project, whatever you pick is great.
I will post again nearer to November! Just giving blog readers an advance heads-up.
Infocom introduced (AFAIK) the concept of feelies:
[…] Imaginative props and extras tied to the game’s theme—provided copy protection against copyright infringement.[45] Some games were unsolvable without the extra content provided with the boxed game. And because of the cleverness and uniqueness of the feelies, users rarely felt like they were an intrusion or inconvenience, as was the case with most of the other copy-protection schemes of the time.[49] Feelies also provided the player with a physical aspect to the gameplay of their text adventures, giving another dimension of strategy to what would other-wise just be a text parser.
– Wikipedia (Infocom)
I love to give out feelies for my D&D campaigns. Here are some lil handout props I made:
I used a receipt printer, q-tips, tape, and orthodontic rubber bands.