It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Sound (demo, source). It’s a small soundboard.

You can:

  • Play 25 built-in samples
  • Record your own samples with your mic
  • Play samples directly, or record them on up to 4 tracks
  • Have tracks play one time only, or loop
  • Adjust the alignment of tracks
  • Use a keyboard or mouse
  • (Mobile not supported)

Have fun. I think this was a pretty good toy.

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Line (demo, source). Hack-A-Line is a 5-in-a-row game for two players. You play online against each other by sharing a link.

I’m okay with this one, except that there’s one really bad display bug that kind of ruins it. I’m starting to develop a list of projects where I might want to go back and fix something after this month.

I skipped yesterday because I needed a break.

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Tile (demo, source). It’s a tile-matching game like dominos.

Hack-A-Tile is based on mathematical Wang tiles. It was very tempting to call it Hack-A-Wang.

If I update it, I would

  • Zoom out as you go. I think that would look cool!
  • Animate shifting over. Right now adding tiles on the top or left is visually confusing.
  • Change the tiles. These are fun mathematically, but not ideal for a game
  • Either add a maximum size, or some constraint to stop you just making one long line.

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Machine (demo, source). It’s a whimsical VM you can play around with.

I liked this one, but it really didn’t fit into a day too well.

Features include:

  • Edit, save, and share programs!
  • Visual debugger with step, run, pause, and stop!
  • One example program!
  • Weird arithmetic!
  • Negative-364 based addressing!
  • “Touchscreen” display!
  • “Ticker tape” input and output!
  • 21 never before seen instructions!
  • Optional registration!

Sadly not in the “one day” category are

  • good compiler errors
  • line numbering
  • line highlighting when stepping through code
  • syntax highlighting
  • the entire machine 100% working (I tested a little!)
  • fixing all the bugs (there’s a particularly nasty one where you have to save before you run)

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Mandelbrot (demo, source). Interactively explore the fractal world of the Mandelbrot set.

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-A-Dictionary (demo, source). It looks up words.

OK, I’ll be honest. I’m phoning this one in. I needed a break.

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-An-Asteroid (demo, source). It’s an asteroids clone with four levels.

I’m pretty happy with this as my first “visual” game. I made it in Unity3D.

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s project is Hack-An-Icecube (demo, source). It’s a failed attempt to make a game in Unity3D, the game engine/framework.

This is my first failure, which I think is good! I was getting bored only attempting things I could definitely succeed at in one day. That said, running out of time is fun. Wrestling the IDE isn’t. This was mostly wrestling the IDE, setting configs, and installing software.

I won’t continue this tomorrow, I’d rather do a new project each day (It’s called Hack-A-DAY)! But I might do another Unity3D project before the month is out.

The ice cubes load and fall, and that’s it. No controls, no game. I ran out of time.

This is an attempt to recreate One Hour Jam Cannon by juzek exactly. I ran out of time, but I made some progress getting Unity to work.

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s (catch-up) project is Hack-A-Homepage (demo, source). You can enter various information about yourself, such as links to your social media, and make your own little homepage.

This one took about another hour. I think it’s okay, but today was definitely a “do the numbers” game to catch up. Tomorrow I want to do something more fun and new.

It’s november, and I’ve decided this month that I’m going to do 30 projects in 30 days. It’s an all-month hack-a-thon!

Today’s (catch-up) project is Hack-A-Link (demo, source). You can enter a long link, and it will be shortened.

This one was also pretty easy. About an hour.